Skip to main content

Posts

Featured

Everybody OSR - An Unwanted Analogy

from godard's alphaville - just LOOK at that stark lighting Preface: I've always believed more art is better. Art is how we communicate. Art is how we reflect. Through art we find peace. In art we may find not just ourselves but each other. Games, their design, their layout, their writing, their adventures, all of that IS art. To say "we have enough systems" sounds the same to my ears as "we have enough people" - it's a callous knee-jerk reaction to a separate problem of commercialization that makes people see the wild valley of art as a "market" that can be "saturated." Yuck. So let no one think this is me saying "make less art," it's more a reflection of the ways we approach art! Behind closed doors (and not the ones I've been let behind by a certain hand man's alter-ego), there's a lot of talk about how lots of designers who don't necessarily mull in the space of OSR end up wanting to take a crack at i...

Latest Posts

Design Paralysis & Fast Cars

Sandro's Print-and-Play Manifesto

On Casting

Exhaustion, Beauty & Debriefs

Fantastical Character Classes

"Goddess of Victory: Nikke" as a Trans Text

2500 HP Dragons